﻿using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace CrushCrumbleChomp
{
    class City
    {
        protected Texture2D _tiles;
        protected int[] _data;
        protected uint _widthInTiles;
        protected uint _heightInTiles;
        protected uint _tileWidth;
        protected uint _tileHeight;

        public City LoadMap(string mapData, string filename, uint tileWidth = 0, uint tileHeight = 0)
        {
            string[] columns;
            string[] rows = mapData.Split('\n');

            return this;
        }


    }
}
